𧬠Evolution
Evolution
The Evolution feature allows items to be upgraded from Item A to Item B through an evolution process. This process requires specific requirements to be met before the evolution can take place.

βοΈ How Evolution Works
When you place a required item into the item slot, the items that it can evolve into will appear. Each GUI can support multiple possible evolutions for a single item.
π Permission
Each station has its own permission requirement in order to be used. Of course, you can customize or change the permission to suit your needs.
π Features
1. Material Item
If enabled, this means the operation of the station will require the specified materials in order to function as intended. You can define one or more material items, and the station will only execute if the player provides the required materials.
Note: type is the type of the MMOItem. id is the ID of the MMOItem. amount is the quantity of the material required. slot is the GUI slot where the material must be placed.
Options
These are additional conditions that enhance material requirements:
match-item-type: The material will only be accepted if the item placed in the item slot has the matching type specified here.
match-item-tier: The material will only be accepted if the item placed in the item slot has the matching tier specified here.
match-item: The material will only be accepted if the item placed in the item slot has the matching According to the item defined in match-item specified here.
2. Chance Item
If enabled and used in conjunction with chance-based mechanics, the Chance Item provides an additional success rate boost.
Note: type is the type of the MMOItem. id is the ID of the MMOItem. amount is the quantity of the material required. slot is the GUI slot where the material must be placed. chance This sets the success chance for the Chance Item
Options
match-item-type
match-item-tier
match-item
3. Material Formula
The Material Formula feature provides a highly flexible way to dynamically calculate the cost and material requirements.
Material Increase
When enabled, material requirements scale upward based on item level.
In Short: Level Up = Material Requirements.
Formula Configuration
4. Cost Upgrade
This feature allows you to use currencies such as PlayerPoints, CoinsEngine, or Vault.
5. Default Chance
6. Tiers
π³ 7. Evolution Tree
The Evolution feature works by defining MMOItems IDs inside the evolution-tree. If you want an item to evolve into multiple items in a specific order, you can structure it as a tree.
Example:
This means the item will evolve step-by-step from ID 1 to 2 to 3, and finally to x.
1. Required-Items
Required Item are the results that players receive when the process is successfully completed.
2. Evolve To
Format:
Example:
Here is a table of condition types and their formats:
Type
Format
Example
Description
MMOItems
MMOITEM;<type>;<id>;<amount>
MMOITEM;MATERIAL;RARE_DIAMOND;10
Requires a specific MMOItem and amount
Vanilla
VANILLA;<material>;<amount>
VANILLA;STONE;15
Requires a specific vanilla item and amount
Placeholder
PLACEHOLDER;<placeholder>;<syntax>;<result>
PLACEHOLDER;%luckperms_groups%;==;default
Checks placeholder value matches result
Vault
vault;<amount>
vault;123
Requires the player to have a certain amount of money
Level
LEVEL;<amount>
LEVEL;123
Requires the player to have a certain level
CoinsEngine
COINSENGINE;<currency>;<amount>
COINSENGINE;nwcoin;100
Requires the player to have a certain amount of money
PlayerPoint
playerpoint;<amount>
playerpoint;100
Requires the player to have a certain amount of money
Nexo
nexo;<material>;<amount>
Nexo;Custom_block;15
Requires a specific nexo item and amount
ItemsAdder
ia;<namespace>;<amount>
ia;<test:test>;1
Requires a specific ItemsAdder item and amount
These conditions give you a flexible way to control when a player is allowed to process items.
Condition Syntax
PLACEHOLDER;<placeholder>;<syntax>;<result>
Available syntax options include:
Examples:
"PLACEHOLDER;%player_level%;>=;30""PLACEHOLDER;%luckperms_group%;==;vip""PLACEHOLDER;%player_health%;<;10""PLACEHOLDER;%some_placeholder%;has_value"
Example Evolution Tree
3. Display
Display is used to define where the item should appear on the GUI for required-items.
π§ 4. Required Upgrade-level & Amount
Required Upgrade-level & Amount required-upgrade-level: This is an optional setting. When you press Confirm, if the item does not have the required upgrade level, the process will be blocked. (By default, this check is disabled and only applies if you manually set a value.) required-amount: This is also checked when you press Confirm. If the item does not meet the required amount, the process will not proceed. (By default, if not specified, the ratio is 1:1.)
π 9. Merge
This is an additional feature for Evolution. When an evolution is successful, you can choose to merge the stats from the original item into the evolved item.
Example Full Config
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