π§© Deconstruct

βοΈ How Deconstruct Works
The Deconstruct Station allows you to deconstruct multiple items at once.
Its behavior is configured under settings.deconstruct.
π Permission
Each station has its own permission requirement in order to be used. Of course, you can customize or change the permission to suit your needs.
β Features
1. Material Item
If enabled, this means the operation of the station will require the specified materials in order to function as intended. You can define one or more material items, and the station will only execute if the player provides the required materials.
Note:
typeis the type of the MMOItem.idis the ID of the MMOItem.amountis the quantity of the material required.slotis the GUI slot where the material must be placed.
Options
These are additional conditions that enhance material requirements:
match-item-type: The material will only be accepted if the item placed in the item slot has the matchingtypespecified here.match-item-tier: The material will only be accepted if the item placed in the item slot has the matchingtierspecified here.match-item: The material will only be accepted if the item placed in the item slot has the matching According to the item defined inmatch-itemspecified here.
2. Chance Item
If enabled and used in conjunction with chance-based mechanics, the Chance Item provides an additional success rate boost on top of the existing base chance.
This item acts as a support to increase the overall likelihood of success during actions such as upgrading.
Note:
typeis the type of the MMOItem.idis the ID of the MMOItem.amountis the quantity of the material required.slotis the GUI slot where the material must be placed.chanceThis sets the success chance for the Chance Item
Options
These are additional conditions that enhance material requirements:
match-item-type: The material will only be accepted if the item placed in the item slot has the matchingtypespecified here.match-item-tier: The material will only be accepted if the item placed in the item slot has the matchingtierspecified here.match-item-tier: The material will only be accepted if the item placed in the item slot has the matching According to the item defined inmatch-itemspecified here.
3. Material Formula
The Material Formula feature provides a highly flexible way to dynamically calculate the cost and material requirements for item.
Material Increase
When this feature is enabled (enabled: true), the quantity of material items required for an gem add socket will increase as the item's level rises. This ensures that higher-level upgrades demand a greater investment from players, providing a more balanced progression.
The increase is determined by a custom formula you define, giving you precise control over the scaling.
In Short:
Level Up = Material Requirements.
Formula Configuration
The core of this feature lies in the formula field, where you can define a mathematical expression.
Basic: you can use the basic default chance calculation or create your own custom formula to control how the chance is calculated.
Custom Placeholders: The formula supports specific placeholders that will be replaced with dynamic values during calculation.
4. Cost Upgrade
This feature allows you to use currencies such as PlayerPoints, CoinsEngine, or Vault.
5. Default Chance
This feature allows you to set the success chance of this station yourself, in cases where Tier is not enabled.
6. Deconstruct
The Deconstruct Station uses a group-based system to determine which items are returned when an item is deconstructed. This behavior is divided into check-group and groups logic.
π 3.1 check-group Behavior
check-group BehaviorThe check-group system determines which group should be used to generate the deconstruction results.
π§ How It Works
The system checks the category, item type, and item details of items placed in the Deconstruct Station GUI
If an item matches any condition defined in
items, the system will useuse-deconstruct-groupThe selected group controls which result items will be generated
β Supported Format
Each entry follows this structure:
Parameters
MMOITEMItem source typetypeMMOItem category (e.g.SWORD,ARMOR)idMMOItem IDtier(optional) Item tier(s). Multiple tiers can be separated by commasamountRequired amount of items to trigger this rule
Note: Tiers are optional. If omitted, the rule applies to all tiers.
π¦ 3.2 groups Behavior
groups BehaviorThe groups section defines the result items returned after a successful deconstruction.
Each group can have its own validation rules and result logic.
β
3.2.1 check-item: true
check-item: trueWhen enabled:
The group will strictly validate the items placed in the Deconstruct Station GUI
All defined conditions must be met for the group to be applied
Provides full control over both conditions and output items
This mode is ideal for precise, controlled deconstruction behavior.
π 3.2.2 check-tier: true
check-tier: trueWhen enabled:
Result items are determined based on the item tier
Each tier can have its own result configuration
Fallback Behavior
If the itemβs tier does not match any defined tier:
The system will automatically fall back to
DEFAULTresults
This ensures safe behavior even when tiers are missing or undefined.
π Deconstruction Flow
Item is placed into the Deconstruct Station GUI
check-groupdetermines the appropriate groupThe selected group validates the item (
check-item)Tier-based results are applied (
check-tier)Result items are generated and returned
Conditions
Required Item are the results that players receive when the process is successfully completed.
Here is a table of condition types and their formats:
Type
Format
Example
Description
MMOItems
MMOITEM;<type>;<id>;<amount>
MMOITEM;MATERIAL;RARE_DIAMOND;10
Requires a specific MMOItem and amount
Vanilla
VANILLA;<material>;<amount>
VANILLA;STONE;15
Requires a specific vanilla item and amount
Placeholder
PLACEHOLDER;<placeholder>;<syntax>;<result>
PLACEHOLDER;%luckperms_groups%;==;default
Checks placeholder value matches result
Vault
vault;<amount>
vault;123
Requires the player to have a certain amount of money
Level
LEVEL;<amount>
LEVEL;123
Requires the player to have a certain level
CoinsEngine
COINSENGINE;<currency>;<amount>
COINSENGINE;nwcoin;100
Requires the player to have a certain amount of money
PlayerPoint
playerpoint;<amount>
playerpoint;100
Requires the player to have a certain amount of money
Nexo
nexo;<material>;<amount>
Nexo;Custom_block;15
Requires a specific nexo item and amount
ItemsAdder
ia;<namespace>;<amount>
ia;<test:test>;1
Requires a specific ItemsAdder item and amount
These conditions give you a flexible way to control when a player is allowed to process items.
Condition Syntax
PLACEHOLDER;<placeholder>;<syntax>;<result>
Available syntax options include:
Examples:
"PLACEHOLDER;%player_level%;>=;30""PLACEHOLDER;%luckperms_group%;==;vip""PLACEHOLDER;%player_health%;<;10""PLACEHOLDER;%some_placeholder%;has_value"
These conditions give you a flexible way to control when a player is allowed to process items.
Here's an explanation in simple English of how to use <syntax> in:
This condition checks the value of a placeholder using a comparison operator (<syntax>) and compares it with a result.
Available <syntax> Options:
<syntax> Options:<syntax>
Meaning
Example
Description
== (EQUALS)
Equals
%player_level% == 10
True if the placeholder equals 10
!= (NOT_EQUALS)
Not equals
%player_level% != 5
True if not equal to 5
> (GREATER_THAN)
Greater than
%player_level% > 20
True if greater than 20
< (LESS_THAN)
Less than
%player_level% < 15
True if less than 15
>= (GREATER_OR_EQUAL)
Greater than or equal
%player_level% >= 30
True if 30 or more
<= (LESS_OR_EQUAL)
Less than or equal
%player_level% <= 50
True if 50 or less
has_value (HAS_VALUE)
Check if has any value
%some_placeholder% has_value
True if the placeholder is not empty or null
Example Usages:
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