π Drop Table
π Core Concept
Why Drop Tables?
π§ High-Level Execution Flow
π File Structure
Location
Example Structure
Why Multiple Files?
π§© Basic YAML Structure
Root Elements
Key
Description
βοΈ Conditions System
π Permission Condition
π World Condition
π Radius Condition
β Damage Conditions
π Placeholder Conditions (Advanced)
π Reward-Type Conditions
π Drop Entries (lists)
Entry Syntax
Part
Description
π² Chance System
Chance
Meaning
π Supported Entry Types
1οΈβ£ Vanilla Items
2οΈβ£ MMOItems
3οΈβ£ MythicMobs Drop Tables
4οΈβ£ EliteMobs Items
5οΈβ£ Custom Items
6οΈβ£ Economy / Currency
7οΈβ£ Nested Drop Tables
8οΈβ£ Commands
π Nested Drop Table Example
π§ Execution Logic Summary
π§ͺ Best Practices
π Reloading Drop Tables
π― Where Drop Tables Are Used
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