# Identification

**Identification**

The **Identification** feature only allows you to identify items that are still in an *unidentified* state. When the player places an unidentified item into the GUI, the system will process it and reveal its true stats or properties.

<figure><img src="https://1245303946-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FEMKTTfYtO1c14jr3rkcH%2Fuploads%2Fs8uTvdfXhweBpJ5a8IJb%2Fimage.png?alt=media&#x26;token=73b0f933-9665-457f-9a65-455281189943" alt=""><figcaption><p>Repair GUI</p></figcaption></figure>

### **How** Identification **Works**

The **Identification** station only works when the item placed in the GUI is an **unidentified MMOItem**. Once the player clicks the **Confirm** button, the item will be **identified** and its stats will be revealed.

### **Permission**

Each station has its own permission requirement in order to be used. Of course, you can customize or change the permission to suit your needs.

```yaml
settings:
  permission: nwmmoupgrade.identify.default
```

***

### **1. Cost Identify Item**

This feature allows you to use **Vault (Money)** for each Upgrade addition. And it also supports using custom placeholders from the system itself.

```yaml
cost:
    enabled: false #Cost
    amount: 5000
```

***

### **2. Applies To**

You can specify more than one **MMOItem type** that this configuration applies to.

```yaml
applies-to:
  - SWORD
  - PICKAXE
```
